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Bases

Dash

NameTypeDescription
velocityVectorThe velocity

Pawn

NameTypeDescription
durationlongHow long the entities should exist, unlimited by default
entityEntityBuilderThe entity
numberintThe number of entities

Thorns

NameTypeDescription
durationlongThe duration in ticks (1 second = 20 ticks)
multiplierdoubleHow much damage to reflect on the attacker

Rage

NameTypeDescription
durationintThe duration in ticks (1 second = 20 ticks)
amplifierintThe effect amplifier
multiplierdoubleHow much damage to reflect on the player

Effect

NameTypeDescription
typePotionEffectTypeThe effect type
durationintThe effect duration in ticks (1 second = 20 ticks)
amplifierintThe effect amplifier
hideParticlesbooleanWhether to hide the effect particles

Throw

NameTypeDescription
durationlongHow long should the weapon fly in ticks (1 second = 20 ticks)
velocityVectorThe velocity
damageMultiplierdoubleHow much of the actual weapon damage to deal

Fly

NameTypeDescription
durationintThe duration in ticks (1 second = 20 ticks)
velocityVectorThe velocity

Reveal

NameTypeDescription
rangedoubleThe range

Fire

NameTypeDescription
functionFunction3The function describing the shape
particleParticleThe particle used to create the shape
fireDurationintHow long the entities should burn in ticks (1 second = 20 ticks)

Freeze

NameTypeDescription
projectileTypeEntityTypeThe projectile type
projectileVelocityVectorThe projectile velocity
durationintHow long to freeze hit entity in ticks (1 second = 20 ticks)

Evoker

NameTypeDescription
numberintThe number of fangs

Cocoon

NameTypeDescription
blockMaterialThe block

Spectate

NameTypeDescription
durationlongThe duration in ticks (1 second = 20 ticks)

Explosion

NameTypeDescription
powerdoubleThe explosion power

Projectile

NameTypeDescription
typeEntityTypeThe projectile type
velocityVectorThe projectile velocity

Storm

NameTypeDescription
functionFunction2The function describing the shape

SeismicWave

NameTypeDescription
functionFunction2The function describing the shape
particleParticleThe particle used to create the shape
knockbackVectorHow much to knock back the entities within range
heightdoubleHow high to knock back the entities within range
damagedoubleHow much to damage the entities within range
rangedoubleThe range

Shield

NameTypeDescription
durationlongThe duration in ticks (1 second = 20 ticks)
functionFunction3The function describing the shape
particleParticleThe particle used to create the shape
disableAttackbooleanWhether the player should not be able to attack other entities

Teleport

NameTypeDescription
distanceintThe maximum distance

Potion

NameTypeDescription
typePotionEffectTypeThe effect type
durationintThe effect duration in ticks (1 second = 20 ticks)
amplifierintThe effect amplifier
hideParticlesbooleanWhether to hide the effect particles
velocityVectorThe potion velocity

Command

NameTypeDescription
commandStringThe command