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Bases

Dash​

NameTypeDescription
velocityVectorThe velocity

Pawn​

NameTypeDescription
durationlongHow long the entities should exist, unlimited by default
entityEntityBuilderThe entity
numberintThe number of entities

Thorns​

NameTypeDescription
durationlongThe duration in ticks (1 second = 20 ticks)
multiplierdoubleHow much damage to reflect on the attacker

Rage​

NameTypeDescription
durationintThe duration in ticks (1 second = 20 ticks)
amplifierintThe effect amplifier
multiplierdoubleHow much damage to reflect on the player

Effect​

NameTypeDescription
typePotionEffectTypeThe effect type
durationintThe effect duration in ticks (1 second = 20 ticks)
amplifierintThe effect amplifier
hideParticlesbooleanWhether to hide the effect particles

Throw​

NameTypeDescription
durationlongHow long should the weapon fly in ticks (1 second = 20 ticks)
velocityVectorThe velocity
damageMultiplierdoubleHow much of the actual weapon damage to deal

Fly​

NameTypeDescription
durationintThe duration in ticks (1 second = 20 ticks)
velocityVectorThe velocity

Reveal​

NameTypeDescription
rangedoubleThe range

Fire​

NameTypeDescription
functionFunction3The function describing the shape
particleParticleThe particle used to create the shape
fireDurationintHow long the entities should burn in ticks (1 second = 20 ticks)

Freeze​

NameTypeDescription
projectileTypeEntityTypeThe projectile type
projectileVelocityVectorThe projectile velocity
durationintHow long to freeze hit entity in ticks (1 second = 20 ticks)

Evoker​

NameTypeDescription
numberintThe number of fangs

Cocoon​

NameTypeDescription
blockMaterialThe block

Spectate​

NameTypeDescription
durationlongThe duration in ticks (1 second = 20 ticks)

Explosion​

NameTypeDescription
powerdoubleThe explosion power

Projectile​

NameTypeDescription
typeEntityTypeThe projectile type
velocityVectorThe projectile velocity

Storm​

NameTypeDescription
functionFunction2The function describing the shape

SeismicWave​

NameTypeDescription
functionFunction2The function describing the shape
particleParticleThe particle used to create the shape
knockbackVectorHow much to knock back the entities within range
heightdoubleHow high to knock back the entities within range
damagedoubleHow much to damage the entities within range
rangedoubleThe range

Shield​

NameTypeDescription
durationlongThe duration in ticks (1 second = 20 ticks)
functionFunction3The function describing the shape
particleParticleThe particle used to create the shape
disableAttackbooleanWhether the player should not be able to attack other entities

Teleport​

NameTypeDescription
distanceintThe maximum distance

Potion​

NameTypeDescription
typePotionEffectTypeThe effect type
durationintThe effect duration in ticks (1 second = 20 ticks)
amplifierintThe effect amplifier
hideParticlesbooleanWhether to hide the effect particles
velocityVectorThe potion velocity

Command​

NameTypeDescription
commandStringThe command