Bases
Dash
| Name | Type | Description |
|---|---|---|
| velocity | Vector | The velocity |
Pawn
| Name | Type | Description |
|---|---|---|
| duration | long | How long the entities should exist, unlimited by default |
| entity | EntityBuilder | The entity |
| number | int | The number of entities |
Thorns
| Name | Type | Description |
|---|---|---|
| duration | long | The duration in ticks (1 second = 20 ticks) |
| multiplier | double | How much damage to reflect on the attacker |
Rage
| Name | Type | Description |
|---|---|---|
| duration | int | The duration in ticks (1 second = 20 ticks) |
| amplifier | int | The effect amplifier |
| multiplier | double | How much damage to reflect on the player |
Effect
| Name | Type | Description |
|---|---|---|
| type | PotionEffectType | The effect type |
| duration | int | The effect duration in ticks (1 second = 20 ticks) |
| amplifier | int | The effect amplifier |
| hideParticles | boolean | Whether to hide the effect particles |
Throw
| Name | Type | Description |
|---|---|---|
| duration | long | How long should the weapon fly in ticks (1 second = 20 ticks) |
| velocity | Vector | The velocity |
| damageMultiplier | double | How much of the actual weapon damage to deal |
Fly
| Name | Type | Description |
|---|---|---|
| duration | int | The duration in ticks (1 second = 20 ticks) |
| velocity | Vector | The velocity |
Reveal
| Name | Type | Description |
|---|---|---|
| range | double | The range |
Fire
| Name | Type | Description |
|---|---|---|
| function | Function3 | The function describing the shape |
| particle | Particle | The particle used to create the shape |
| fireDuration | int | How long the entities should burn in ticks (1 second = 20 ticks) |
Freeze
| Name | Type | Description |
|---|---|---|
| projectileType | EntityType | The projectile type |
| projectileVelocity | Vector | The projectile velocity |
| duration | int | How long to freeze hit entity in ticks (1 second = 20 ticks) |
Evoker
| Name | Type | Description |
|---|---|---|
| number | int | The number of fangs |
Cocoon
| Name | Type | Description |
|---|---|---|
| block | Material | The block |
Spectate
| Name | Type | Description |
|---|---|---|
| duration | long | The duration in ticks (1 second = 20 ticks) |
Explosion
| Name | Type | Description |
|---|---|---|
| power | double | The explosion power |
Projectile
| Name | Type | Description |
|---|---|---|
| type | EntityType | The projectile type |
| velocity | Vector | The projectile velocity |
Storm
| Name | Type | Description |
|---|---|---|
| function | Function2 | The function describing the shape |
SeismicWave
| Name | Type | Description |
|---|---|---|
| function | Function2 | The function describing the shape |
| particle | Particle | The particle used to create the shape |
| knockback | Vector | How much to knock back the entities within range |
| height | double | How high to knock back the entities within range |
| damage | double | How much to damage the entities within range |
| range | double | The range |
Shield
| Name | Type | Description |
|---|---|---|
| duration | long | The duration in ticks (1 second = 20 ticks) |
| function | Function3 | The function describing the shape |
| particle | Particle | The particle used to create the shape |
| disableAttack | boolean | Whether the player should not be able to attack other entities |
Teleport
| Name | Type | Description |
|---|---|---|
| distance | int | The maximum distance |
Potion
| Name | Type | Description |
|---|---|---|
| type | PotionEffectType | The effect type |
| duration | int | The effect duration in ticks (1 second = 20 ticks) |
| amplifier | int | The effect amplifier |
| hideParticles | boolean | Whether to hide the effect particles |
| velocity | Vector | The potion velocity |
Command
| Name | Type | Description |
|---|---|---|
| command | String | The command |